Thursday, March 19, 2009

PewPew, step 8

Added: splash screen, a decent icon, and REPLAYS. Here I am showing the two first modes (using the brand-new replay system)

Sunday, March 15, 2009

PewPew, step 7

Bam. One of the modes playable in the game. Needs to be tweaked to become fun.

Monday, March 9, 2009

PewPew, step 6

Added space partitioning, allowing efficient collision detection between the player, the ennemies, the bullets, and the walls.

Friday, March 6, 2009

PewPew, step 5

Just for kicks I enabled addiditve blending which resulted in... ABSOLUTELY NO LOSS OF FPS. Shown here are spherical explosions (200 particules per explosions), still at 60 fps. I captured the video filming the simulator because I was hoping the quality would be better than when filming my ipod (the pixels on my computer screen are larger).

PewPew, step 4

I added a lua interpreter. The graphics (font/ship/background/bullets) are loaded from lua scripts. Also, openGL is now set up for 3D graphics (before, objects far away from the camera were as big as the objects near).