Saturday, June 5, 2010

One month after...

The lack of posts on this blog is due to some furious bug fixing. During this past month I submitted to the App Store:
-PewPew 2
-PewPew 2 Lite, but I removed it from the app store immediately because I had actually uploaded the full version, instead of the Lite version...
-an update to PewPew 1 to notify everyone about PewPew 2
-an update to PewPew 2 because PewPew 2 was crashing when the score table was full, and because the iPad version simply did not start. It got rejected because the game did not support correctly the orientations of the iPad...
-a second update to PewPew 2 to fix all the issues I was aware of at the time (it got accepted).


At the moment, there seems to be no bugs left on the iPhone, but the iPad version sometimes crashes when validating a score, or when editing the name... It will get fixed!

While waiting for Apple to approve the various updates, I worked on the campaign. In the next campaign, you'll fight the "Boss" once more. This time however, it's going to be a bit harder to defeat him (some cannons/turrets will accentuate the chaos).

Recently, I have been working on a new Infinity game mode called "Symbiosis". You control 2 ships of different colors, much like in the xbox 360 game Schizoid. The blue ship will be invincible to blue enemies, and the red ship will be invincible to red enemies. For now, the ships are linked with an electric field that destroys enemies. The electric field is also a spring, so one ship can drag the other ship.


Don't mind the graphics, I am only testing the gameplay.

I am far from having the gameplay done, and I am not even sure yet this game mode will ever be included in PewPew 2. Controlling two ships at the same time is really really hard, and that's why I added the spring between the ships: it helps keeping the two ships close. Still, I am persuaded that this game mode has potential.