Monday, February 16, 2009

PewPew, step 3


There, the ship can shoot bullets. I also added explosions, and they aren't slowing down the fps either :-)

Sunday, February 15, 2009

PewPew, step 2


I mostly cleaned the code.
Also, the camera follows the player, and you can control the shield.

Saturday, February 14, 2009

PewPew, step 1


Pheww, finally managed to run some code on my ipod. The left "joystick" doesn't do anything, it's there just to prove I can handle multi-touch.

Friday, February 13, 2009

First

This blog is dedicated to the development of the PewPew, an iPhone game I am programming.

Unexpected Gotchas in Making a Game Deterministic

When aiming for a fully deterministic program, it is common knowledge that you have to deterministically seed your random number generators,...