Monday, February 16, 2009
PewPew, step 3
There, the ship can shoot bullets. I also added explosions, and they aren't slowing down the fps either :-)
Sunday, February 15, 2009
PewPew, step 2
I mostly cleaned the code.
Also, the camera follows the player, and you can control the shield.
Saturday, February 14, 2009
PewPew, step 1
Pheww, finally managed to run some code on my ipod. The left "joystick" doesn't do anything, it's there just to prove I can handle multi-touch.
Friday, February 13, 2009
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Unexpected Gotchas in Making a Game Deterministic
When aiming for a fully deterministic program, it is common knowledge that you have to deterministically seed your random number generators,...
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I wanted to write this post for a while. It describes a C++ technique to implement rollback in the context of multiplayer games that I feel ...
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Occasionally someone will asked how I obtained the PPL look. In a nutshell: Draw everything with lines, including the text and the various i...
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When aiming for a fully deterministic program, it is common knowledge that you have to deterministically seed your random number generators,...