Thursday, March 19, 2009
PewPew, step 8
Added: splash screen, a decent icon, and REPLAYS. Here I am showing the two first modes (using the brand-new replay system)
Sunday, March 15, 2009
Monday, March 9, 2009
PewPew, step 6
Added space partitioning, allowing efficient collision detection between the player, the ennemies, the bullets, and the walls.
Friday, March 6, 2009
PewPew, step 5
Just for kicks I enabled addiditve blending which resulted in... ABSOLUTELY NO LOSS OF FPS. Shown here are spherical explosions (200 particules per explosions), still at 60 fps. I captured the video filming the simulator because I was hoping the quality would be better than when filming my ipod (the pixels on my computer screen are larger).
PewPew, step 4
I added a lua interpreter. The graphics (font/ship/background/bullets) are loaded from lua scripts. Also, openGL is now set up for 3D graphics (before, objects far away from the camera were as big as the objects near).
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