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Showing posts from March, 2010

PewPew 2's progress

I haven't posted in quite some time now because I've been so busy with programming PewPew 2, but quite a few people are asking for news, so here we go: PewPew 2 is progressing real well. Here are some of the new features that are currently done : -Scores can be uploaded anytime, not just after you've played (it should have been the case from the start, I know) -Replays are now uploaded along the scores. This will allow you to watch and admire the best players play. Also, you'll be able to show off. -Better graphics, 3D sound, seriously optimized engine. -2 new sound tracks. -A 10 level campaign with a lot of diversity. And a boss. -2 new unlock-able game modes (in addition to megagore, assault, chromatic conflict and dodge this) -Medals. These are rewards when you achieve certain scores in one of the 6 game modes. -6 different ships. You progressively unlock them by obtaining medals. -Lot's of new ennemies. I think it's enough new content for a first release of...