I finally submitted to the App Store updated versions of PewPew and PewPew 2 ! Both versions now support the iPad's and the iPhone 4's resolution. Most changes are in PewPew 2 : There's an improved Chapter One : among the things I did was adding visual feedback showing destructible objects were reacting to the players' bullets, so the players would know those objects were destructible . More importantly, I've corrected the bug where the game denied the completion of a level when a player died just after completing the level's objectives, but before the transition back to the menu. There's the long awaited Chapter Two ! It took a really long time to create because it's containing a lot of new enemies, and the levels are more complex than in the first chapter. I now display the best times for the campaign levels. I've added a new infinity mode that you unlock by completing the chapter Two. This mode is very different from the existing ones since you...
Currently working on PewPew Live