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Showing posts from February, 2011

Success and crashes

One day has passed, and PewPew is doing well. It has entered the Hot android app category on AppBrain.com, and I am receiving a lot of positive feedback. While monitoring twitter I found 14n3 saying "Oh man, making a review of PewPew, this game rocks!". Always gratifying. Unfortunately, there are a few people reporting crashes. Since PewPew is very stable on the iOS devices, the crashes must stem from Android specific code I added. There are two areas where I am not sure I am doing everything right: It's either the handling of the application life cycle, specifically the part where I have to reload the openGL data when the game is resumed, or the http requests to upload and download the scores and replays. Those thing would pose no problem if PewPew was a Java application like most Android applications, but it is 99% a C++ app with a thin Java wrapper (and thus uses JNI). To reduce the amount of JNI code I cut some corners. At first I started using the Android Java API...

PewPew 1.5 available on the Android Market

The title pretty much says it all. I uploaded PewPew to the market today, and it is now spreading across the internet. Here's the link to download it for Android. From what I've seen, PewPew is by far the best shooter on the Android Market. On my Nexus One, I'd say it runs at approximately 4 time the frame rate of the current most popular shooter, Gun Bros . BTW, Gun Bros is an absolute piece of crap, gameplay and UI wise. It's sickening to see the work of good artists go to waste with game designers like that. Sorry for the rant, but some games just revolt me! Now go play PewPew on Android and fill the empty leaderboards :)