Skip to main content

Posts

Showing posts from September, 2012

Rollin Droid

I have been working on prototypes for games for a while now. I tried doing: a game where you rotate a shape and avoid projectiles a game where you race in between planets an isometric-real-time-chess game on an infinitely large board where you move a knight but there was always something in the gameplay that didn't feel right. Luckily, after playing  Line Runner  I finally did a prototype that deserved to be turned into a complete game. Line Runner is incredibly addictive, but there are several things that I would have done differently: the player isn't allowed to make mistakes: one mistake and it's an immediate Game Over. you play on a horizontal line. It would be better if you could move up or down. Here's what Rollin Droid (my interpretation of Line Runner) currently looks like: During the development I realized that I could implement wall jumps which allowed players to climb up tunnels and change direction. Wall jumping...