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Showing posts from June, 2020

PewPew Live released!

PewPew Live was released today on Android ! Let's go over what's new compared to PewPew 2: LAN Multiplayer Multiplayer is the main difference with PewPew 2, and the reason PewPew Live exists in the first place. The initial plan was to support online multiplayer, but this proved to be very complex. For now, the game will only support LAN. Support for custom levels Custom levels are another big new thing. Allowing users to create levels will increase the replayability of the game. I had to choose where on the spectrum would the creation be: should the players be given building blocks that they can remix (low barrier of entry, low variety of levels), or should the players have to directly write code (high barrier of entry, high variety of levels) like I do when creating levels? I chose the latter because that's what I would have liked as a player, it introduces people to programming and tools that lower the barrier of entry can always be built on top. New game modes Unlock-abl...