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Showing posts from September, 2020

Exponential = dangerous

Note: This post was initially written in 2013, right after the release of Pacifism. For some reason I never published it. It's still relevant today, so here it is seven years later. In PP2's pacifism mode, you can blow up enemies with bombs. I wanted to encourage people to take risks and not just blow up all the bombs they see, so I decided to give players an incentive to explode large amounts of enemies at the same time. To do that, I crafted a formula that gave players bonuses that exponentially grew along the number of simultaneous kills: x=number of enemies killed.  f(x)=the bonus for x enemies killed. I made sure that the exponential grew slowly: even if a player managed to be twice as good as me and destroy twice as many enemies as me (200), they would only make around 55000 points, which is high but not absurdly so. Once I was pleased with the feeling of the game, I released it and waited for the scores to come in. As the high scores started coming in, I got to se...