Occasionally someone will asked how I obtained the PPL look. In a nutshell: Draw everything with lines, including the text and the various icons. It's a lot of work, but besides looking unique it creates a consistent appearance which is a thing that a lot of indie games struggle with. The lines are screen-space projected lines with miter joins. Draw the lines with additive rendering. This means that if a red and green line overlap, the overlap will be yellow. There are a few things not drawn with additive rendering (like the background of buttons to improve readability), but they are exceptions. Add bloom. There's lots of different bloom implementations. Nowadays I use a bloom that is similarly to the one in blender's eevee . If you see banding, use dithering. Optional: Add even more post-processing like (very slight) chromatic aberration, lens dirt, scan lines, curved monitor, and vignette. No post-processing, just lines Bloom! Ignore the missing bloom at the top All the...
Currently working on PewPew Live
I don't get it why would you restrict to a few countries only as the game is already in English ....
ReplyDeleteThe first release was a test to see if I did not do any obvious mistake, if people understood how the game was played, etc...
ReplyDeleteIf this had not been the case, I would have corrected PewPew before releasing it to the big App Stores (US & Canada).