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Unexpected Gotchas in Making a Game Deterministic
When aiming for a fully deterministic program, it is common knowledge that you have to deterministically seed your random number generators,...
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Occasionally someone will asked how I obtained the PPL look. In a nutshell: Draw everything with lines, including the text and the various i...
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I wanted to write this post for a while. It describes a C++ technique to implement rollback in the context of multiplayer games that I feel ...
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Note: This post was initially written in 2013, right after the release of Pacifism. For some reason I never published it. It's still rel...
Man, I just discovered your blog and this is great news! I've enjoyed Pewpew (and 2) on my ipod but I've got a wave and I'd love to see it on the beautiful amoled screen :)
ReplyDeleteGood luck with the bada dev competition!
Pew Pew is a really great game. But I can't play it for long cause the music gets on my tits. The music's actually pretty good, but I still don't wanna hear it more than once. I'm a songwriter, I NEVER listen to music pollution on any games ever. Even on GTA, where they at least do something interesting with the music. For some reason, you CAN turn the SFX off in PewPew but not the music, which is just plain daft. Sort it out.
ReplyDeleteDuly noted.
ReplyDelete>bada.com
ReplyDelete>Simulator Phase Qualifiers
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>PewPew2
>jfgeyelin@... / Geyelin
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When will you publish pewpew on bada?