I am porting PewPew to the Bada OS. There is a contest going on, and I believe I have a real chance of winning a price ;-)
Occasionally someone will asked how I obtained the PPL look. In a nutshell: Draw everything with lines, including the text and the various icons. It's a lot of work, but besides looking unique it creates a consistent appearance which is a thing that a lot of indie games struggle with. The lines are screen-space projected lines with miter joins. Draw the lines with additive rendering. This means that if a red and green line overlap, the overlap will be yellow. There are a few things not drawn with additive rendering (like the background of buttons to improve readability), but they are exceptions. Add bloom. There's lots of different bloom implementations. Nowadays I use a bloom that is similarly to the one in blender's eevee . If you see banding, use dithering. Optional: Add even more post-processing like (very slight) chromatic aberration, lens dirt, scan lines, curved monitor, and vignette. No post-processing, just lines Bloom! Ignore the missing bloom at the top All the...
Man, I just discovered your blog and this is great news! I've enjoyed Pewpew (and 2) on my ipod but I've got a wave and I'd love to see it on the beautiful amoled screen :)
ReplyDeleteGood luck with the bada dev competition!
Pew Pew is a really great game. But I can't play it for long cause the music gets on my tits. The music's actually pretty good, but I still don't wanna hear it more than once. I'm a songwriter, I NEVER listen to music pollution on any games ever. Even on GTA, where they at least do something interesting with the music. For some reason, you CAN turn the SFX off in PewPew but not the music, which is just plain daft. Sort it out.
ReplyDeleteDuly noted.
ReplyDelete>bada.com
ReplyDelete>Simulator Phase Qualifiers
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When will you publish pewpew on bada?